Bank History
By : wasin singhananBank
is a financial institution and a financial intermediary that accepts deposits and channels those deposits into lending activities, either directly by loaning or indirectly through capital markets. A bank is the connection between customers that have capital deficits and customers with capital surpluses.
Due to their influence within a financial system and an economy, banks are generally highly regulated in most countries. Most banks operate under a system known as fractional reserve banking where they hold only a small reserve of the funds deposited and lend out the rest for profit. They are generally subject to minimum capital requirements which are based on an international set of capital standards, known as the Basel Accords.
The oldest bank still in existence is Monte dei Paschi di Siena, headquartered in Siena, Italy, which has been operating continuously since 1472. It is followed by Berenberg Bank of Hamburg (1590) and Sveriges Riksbank of Sweden (1668).
Banking in its modern sense evolved in rich cities of Renaissance Italy, such as Florence, Venice and Genoa. In the history of banking, a number of banking dynasties—among them notably Medici, Fugger, Welser ,Berenberg, Baring and Rothschild[8]—have played a central role over many centuries.
National_Bank_Oamaru
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Bank,
Tank History
By : wasin singhanan
A tank is a tracked, armoured fighting vehicle designed for front-line combat which combines operational mobility and tactical offensive and defensive capabilities.
Firepower is normally provided by a large-calibre main gun in a rotating turret and secondary machine guns, while heavy armour and all-terrain mobility provide protection for the tank and its crew, allowing it to perform all primary tasks of the armoured troops on the battlefield.
Tanks in World War I were developed separately and simultaneously by Great Britain and France as a means to break the deadlock of trench warfare on the Western Front. Their first use in combat was by the British Army on September 15, 1916 at Flers-Courcelette, during the Battle of the Somme.
The name "tank" was adopted by the British during the early stages of their development, as a security measure to conceal their purpose (see etymology). While the French and British built thousands of tanks between them, Germany developed and brought into service only a single design the A7V producing 20 vehicles due to lack of capacities or resources.
Tanks of the interwar period evolved into the designs of World War II. Important concepts of armoured warfare were developed; the Soviet Union launched the first mass tank/air attack at Khalkhin Gol (Nomonhan) in August 1939, which later resulted in the T-34, a predecessor of the main battle tank; this was quickly followed up by Germany on a larger scale when they introduced blitzkrieg ('lightning war') less than two weeks later; a technique which made use of massed concentrations of tanks supported by artillery and air power to break through the enemy front and cause a complete collapse in enemy resistance and morale.
Tanks in the Cold War advanced to counter greater battlefield threats. Tanks became larger and their armour became thicker and much more effective. Advances in manufacturing late in the war allowed the mass production of composite armor. Aspects of gun technology changed significantly as well, with advances in shell design.
During the 20th century, main battle tanks were considered a key component of modern armies. In the 21st century, with the increasing role of asymetrical warfare and the end of the Cold War, that also contributed to the increase of cost-effective Russian anti-tank weapons worldwide, the importance of tanks has waned. Modern tanks seldom operate alone, as they are organized into armoured units which involve the support of infantry, who may accompany the tanks in infantry fighting vehicles. They are also usually supported byreconnaissance or ground-attack aircraft.
A7V
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Tank,
Shakugan no shana 3
By : wasin singhananShakugan no Shana III (Final)
Continuing from the events of the last series (Shakugan no Shana II), both Shana and Kazumi stand at their respective locations waiting for Yuji to meet with one of them, only to discover that Yuji has disappeared, with not even the slightest evidence of his existence left behind. All is not lost however, as the letters the two of them sent to him still give hope of Yuji's continued existence. As Shana and company search for answers on Yuji's whereabouts, they soon find the truth staring back at them when Yuji reappears in front of them as the leader of Bal Masqué. Left with little choice, Shana must now confront her most unlikely adversary on the battlefield in her toughest challenge yet.
Tag :
anime,
Gundam series
By : wasin singhananGundam
The Gundam Series is a metaseries of anime created by Sunrise studios that features giant robots (or "mecha") called "Mobile Suits" (MS); usually the protagonist's MS will carry the name Gundam.
The metaseries started on April 7, 1979, as a serial TV show called Mobile Suit Gundam. That first TV series has since spawned a franchise that has come to include works released in numerous media. Titles have appeared in the form of multiple television series andOVAs, movies, manga, novels and video games, among other modes. The story from the original 1979 series has been considerably extended with sequels, prequels, side stories and alternate timelines. As a result, the title Gundam has become a collective term for the seven distinct but related timelines that can be pieced together from the stories that appear in the Gundam franchise. Generally speaking, the timelines do not intersect, but they do contain a few common elements such as the titular war machines called Gundam. However, all Gundam timelines and worlds, long after their own anime series, do eventually intersect and combine in the series Turn A Gundam.
The original timeline for the Gundam series was the Universal Century (UC) series, which included Mobile Suit Gundam (1979) andMobile Suit Zeta Gundam (1985). Since the 1990s, alternative timelines have been produced and developed, including the Future Century, After Colony, After War, Correct Century, Cosmic Era, Anno Domini and Advanced Generation timelines.
As of January 21, 2008, the Gundam franchise is a 50 billion yen trademark. A year 2000 press release stated that retail sales of Gundam items had totaled $5 billion. In the 2008 ranking of average sales figures for anime copies sold in Japan (1970-2008 total sales figures averaged by episode), Gundam series were in four of the top five places: Mobile Suit Gundam ranked second, with Mobile Suit Gundam SEED Destiny third, Mobile Suit Gundam SEED fourth, and Mobile Suit Zeta Gundam fifth. Also, Mobile Suit Gundam Wing ranked 18th and Mobile Suit Gundam ZZ ranked 20th. Gunpla's (Gundam Plastic model) holds 90% of the Japan character plastic model market.
Academics in Japan have also viewed the series as inspiration, with the International Gundam Society being the first academic institution based on an animated TV series.
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anime robot,
MacBook Pro
By : wasin singhanana line of Macintosh portable computers introduced in January 2006 by Apple Inc., and now in its third generation.
Replacing the PowerBook G4, the MacBook Pro was the second model, after the iMac, to be announced in the Apple–Intel transition. It is also the high-end model of the MacBook family and is currently produced with 13- and 15-inch screens, although a 17-inch version has been offered previously.
First generation

The original 15-inch MacBook Pro was announced on January 10, 2006, by Steve Jobs at the Macworld Conference & Expo.
Second generation (unibody)

On October 14, 2008, in a press event at company headquarters, Apple officials announced a new 15-inch MacBook Pro featuring a "precision aluminum unibody enclosure" and tapered sides similar to those of the MacBook Air.
Design
The unibody-construction MacBook Pro largely follows the styling of the original aluminum iMac and the MacBook Air and is slightly thinner than its predecessor.
When the line was updated in April 2010, inertial scrolling was added, making the scrolling experience much like that of the iPhone and iPad.
Third generation (Retina)

On June 11, 2012, at the Worldwide Developers Conference (WWDC) in San Francisco Apple introduced a new third generation MacBook Pro, marketed as the "MacBook Pro with Retina display" to differentiate it from the updated models of the previous generation released earlier that day.
Design
The Retina display MacBook Pro largely follows the styling of the previous generation with its aluminum enclosure and separated black keys.
Credit from wikipedea
Replacing the PowerBook G4, the MacBook Pro was the second model, after the iMac, to be announced in the Apple–Intel transition. It is also the high-end model of the MacBook family and is currently produced with 13- and 15-inch screens, although a 17-inch version has been offered previously.
First generation
The original 15-inch MacBook Pro was announced on January 10, 2006, by Steve Jobs at the Macworld Conference & Expo.
Second generation (unibody)
On October 14, 2008, in a press event at company headquarters, Apple officials announced a new 15-inch MacBook Pro featuring a "precision aluminum unibody enclosure" and tapered sides similar to those of the MacBook Air.
Design
The unibody-construction MacBook Pro largely follows the styling of the original aluminum iMac and the MacBook Air and is slightly thinner than its predecessor.
When the line was updated in April 2010, inertial scrolling was added, making the scrolling experience much like that of the iPhone and iPad.
Third generation (Retina)
On June 11, 2012, at the Worldwide Developers Conference (WWDC) in San Francisco Apple introduced a new third generation MacBook Pro, marketed as the "MacBook Pro with Retina display" to differentiate it from the updated models of the previous generation released earlier that day.
Design
The Retina display MacBook Pro largely follows the styling of the previous generation with its aluminum enclosure and separated black keys.
Credit from wikipedea
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Macbook,
Mega Man
By : wasin singhananknown as Rockman (ロックマン) in Japan, is a video game franchise from Capcom, starring the eponymous character Mega Man, or one of his many counterparts. The series comprises well over fifty releases, making it Capcom's most prolific franchise. As of December 31, 2010, the series has sold approximately twenty-nine million copies worldwide. The Mega Man games began in 1987 with the first Mega Man game released for the Nintendo Entertainment System. This game and those that followed comprise the original series, which has since been followed by several spin-off series in the same fictional universe.
Overview
The classic Mega Man series consists of ten main titles including the original game, as well as all Game Boy and PC titles featuring the original design of Mega Man. The classic series is considered to be the origin of the story, with Mega Man being the first installment, and continuing with ten direct sequels. Chronologically after Mega Man 8 comes Mega Man & Bass, followed by Mega Man 9 and Mega Man 10.
Main Timeline

Spin-off Timeline
An alternate universe where computer technology flourished instead of robotics.
- Mega Man Battle Network takes place in 200X
- Mega Man Star Force takes place in 220X.
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Megaman,
Super Car
By : wasin singhananSupercar is a term used most often to describe an expensive high end car. It has been defined specifically as "a very expensive, fast or powerful car". Stated in more general terms: "it must be very fast, with sporting handling to match", "it should be sleek and eye-catching" and its price should be "one in a rarefied atmosphere of its own".
However, the proper application of the term is subjective and disputed, especially among enthusiasts. So-called vehicles are typically out of the ordinary and are marketed by automakers to be perceived by the public as unusual. The supercar can take many forms including limited production specials from an "elite" automaker, standard looking cars made by mainstream companies that hide massive power and performance, as well as models that appeal to "hardcore enthusiasts" from "manufacturers on the fringe of the car industry".
"Supercar" is also a label custom car retrofitters reserve for their showcase, one-of-a-kind project vehicles; typically these are very extensively-modified collectible muscle cars, sports cars or grand touring automobiles updated to the very latest "streetable" racing technology.
Credit from wikipedia
Example !!
Lamborghini Reventon
Bugatti Veyron
BMW Vision Efficient Dynamics
Ferrari-458-italia
However, the proper application of the term is subjective and disputed, especially among enthusiasts. So-called vehicles are typically out of the ordinary and are marketed by automakers to be perceived by the public as unusual. The supercar can take many forms including limited production specials from an "elite" automaker, standard looking cars made by mainstream companies that hide massive power and performance, as well as models that appeal to "hardcore enthusiasts" from "manufacturers on the fringe of the car industry".
"Supercar" is also a label custom car retrofitters reserve for their showcase, one-of-a-kind project vehicles; typically these are very extensively-modified collectible muscle cars, sports cars or grand touring automobiles updated to the very latest "streetable" racing technology.
Credit from wikipedia
Example !!
Lamborghini ReventonTag :
Car,
